Ada (4e Race)

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Once humans, now transformed by divine power to be better servants of the gods.

Racial Traits
Average Height: 5'12" - 6'0"
Average Weight: 110-180 lb.
Ability Scores: +2 Wisdom, +2 to Dexterity or Constitution
Size: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common, choice of one other.
Skill Bonuses: +2 Religion, +2 to either Stealth or Diplomacy
Divine Light: When you make a weapon attack with no damage type, you may make the attack cause radiant damage.
Channel Divinity: You gain one Channel Divinity power. You may only use one Channel Divinity power per encounter.
Blessed: You gain a +1 racial bonus to saving throws and a +4 bonus to Endurance checks made to improve a disease.
Immortal Origin: Your ancestors were given a fraction of divine power, so you are considered an immortal creature for all effects and purposes.
Meditative Trance: You do not sleep but enter a meditative trance for 4 hours to gain the benefits of an extended rest.

The ada are beings descended of divine thought. Others say they transcended existence in the same channel. Either way, they are humanoids servile to deities with inherent powers given by the divine, distinguishing them from deva and aasimar. They claim in their history to have been spirits from a divine realm of the gods, perhaps from beyond the misty realm at the Spine of the World.

Play an Ada if you want...

  • To be a race specifically created to serve the gods.
  • To have a fraction of divine power.
  • To be a member of a race that favors the avenger, cleric, and astral warlock classes.

Physical Qualities[edit]

Divine power shimmers around you. You look quite like humans, except the eyes have no pupils. You eye colors often are gold, purple or red. Your skin color is smooth and is bronze- to chalk white. Your hair is often red (as in gingers), blue, white or black. You look shocking, almost like a kaleidoscopic of colors some would describe. You live to become eons old, seeing vitality until the very last years. Your development process takes about 50 years. You sleep in a meditative trance and can even experience benefits of a short rest without actually going to sleep and can be killed by disease and such. When you die though, you often stay as a force guiding younger adventures to take care of what you never could, then you die as normal.

Playing an Ada[edit]

You feel like you have transcended, and in a way, you have. Most of your race have one thing in mind: to serve the gods. The ones that don't, use their divine power to do great evil in the world, even though a lot of them didn't fall with the intent to harm anyone. You seem as if you don't care about such things as empathy. You do, but your god must go first. The most evil of your kind have become evil because they cared too much about there allies and watched them die as they still felt young, this turns into a burning desire for vengeance against the gods. You need to stay detached from the world or you to will fall. This is about the only trait about you that is visible to others because if you actually sought solace about your emotions and in your companions, instead of your god, you would fall. Otherwise inside you feel just s someone who knows what needs doing but maybe possible doesn't want to do it by their selves. It is a very lonely existence being an Ada. Most Adan have nightmares about falling when they start to feel to attached to their allies. Sometimes these nightmares are about their allies turning old and you knowing that you can't do anything about it, or even remain to fixated to hat moment because then you would fall.

You typically take human names.

Ada Adventurers[edit]

Three sample Ada adventurers are described below.

Ashana, a female invoker who serves Ioun, was trained all her life to channel the powers of her god. One day she was on an errand to the nearby village and when she came back to the temple, found the temple gone. When she went back to the village, none of the villagers remembered the temple or what she was. After being attacked because the villagers thought her an aberrant creature, she fled to the wilderness and tried to figure out what had happened. Eventually she met up with an adventuring group who had also noticed things like that going on, and decided to let her join the group.

Brom, a male Avenger, had recently received an angel from Bahumet, his god. The angel told him it was time to leave and strike down injustice in the world along with agents of Tiamat. So he wandered around doing just that. Until one day he was happily slaying a kobold priest in a shrine to Tiamat, an adventuring group broke down the door. Seeing the devastation he caused they asked if he would join there group. He accepted.

Jhon, a cleric of Pelor had been living in a temple of Pelor in Greenstone for many years. One morning he woke up and saw the farms burnt down. He called for adventures and formed an adventuring group and tracked down what turned out to be a cult to Imix.

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