Action Options (Edge of humanity Supplement)
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Action Options[edit]
- ACTIONS
- Attack – Make a attack.
- Cast a Spell – Cast a spell with a casting time of 1 action.
- Dash – Double your movement speed for the turn.
- Disengage – Prevent opportunity attacks when moving.
- Dodge – Gain advantage on Dexterity saving throws and impose disadvantage on attacks against you until your next turn.
- Grapple – Attempt to grapple a creature (contested by their Strength: Athletics or Dexterity: Acrobatics).
- Help – Grant an ally advantage on their next ability check or attack roll.
- Hide – Attempt to conceal yourself from enemies roll a stealth check.
- Ready – Prepare an action to trigger when a specified condition occurs.
- Search – Look for a hidden object, trap, or creature.
- Shove – Attempt to push a creature prone or shove them 5 feet away (contested by their Strength [Athletics] or Dexterity [Acrobatics]).
- Use an Object – Interact with an object not covered by your free object interaction.
- Special Actions
- Coordinated Strike Action: You spend your action to aid an ally in combat. The chosen ally gains advantage on their next attack, and you can make one weapon attack or use a feature that requires an action.
- Group Coordination: You and any number of allies can work together to perform a shared action, such as a group Stealth or Perception check. Each participant rolls, and the highest result is enhanced by a bonus determined by the DM based on the other rolls.
- BONUS ACTIONS
- Certain class features, spells, and abilities grant bonus actions.
- REACTIONS
- Opportunity Attack – Attack a creature that moves out of your reach.
- Certain Class Features – Abilities like Uncanny Dodge or Counterspell use reactions.