Action Options (Edge of humanity Supplement)

From D&D Wiki
Jump to navigation Jump to search

Action Options[edit]

ACTIONS
  • Attack – Make a attack.
  • Cast a Spell – Cast a spell with a casting time of 1 action.
  • Dash – Double your movement speed for the turn.
  • Disengage – Prevent opportunity attacks when moving.
  • Dodge – Gain advantage on Dexterity saving throws and impose disadvantage on attacks against you until your next turn.
  • Grapple – Attempt to grapple a creature (contested by their Strength: Athletics or Dexterity: Acrobatics).
  • Help – Grant an ally advantage on their next ability check or attack roll.
  • Hide – Attempt to conceal yourself from enemies roll a stealth check.
  • Ready – Prepare an action to trigger when a specified condition occurs.
  • Search – Look for a hidden object, trap, or creature.
  • Shove – Attempt to push a creature prone or shove them 5 feet away (contested by their Strength [Athletics] or Dexterity [Acrobatics]).
  • Use an Object – Interact with an object not covered by your free object interaction.
Special Actions
  • Coordinated Strike Action: You spend your action to aid an ally in combat. The chosen ally gains advantage on their next attack, and you can make one weapon attack or use a feature that requires an action.
  • Group Coordination: You and any number of allies can work together to perform a shared action, such as a group Stealth or Perception check. Each participant rolls, and the highest result is enhanced by a bonus determined by the DM based on the other rolls.
BONUS ACTIONS
  • Certain class features, spells, and abilities grant bonus actions.
REACTIONS
  • Opportunity Attack – Attack a creature that moves out of your reach.
  • Certain Class Features – Abilities like Uncanny Dodge or Counterspell use reactions.