Ackbar's Blackened Flames (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Ackbar's Blackened Flames
Necromancy [Fire]
Level: Sor/Wiz 2
Casting time: 1 Standard Action
Range: Close (25 ft. + 5ft./lvl)
Targets: One creature/2 lvls
Duration: 1 round/2 lvls
Saving Throw: Reflex; see below
Spell Resistance: No


A purple spark erupts from your hand as your opposition is consumed in a black, vile flame, stunting their magic abilities.

Any creature initially hit must make a reflex save for half damage or take 1d6/2 lvls (max 10d6). The damage does not persist. Even if they succeed, they are magically set aflame, and cannot cast magic while they are on fire. This does not affect spell like abilities. The fire cannot be put out except by a dispel magic or remove curse spell.

Material Component: Regular fire.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard