Acidnewt (5e Creature)

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Medium humanoid, neutral evil


Armor Class 16 (Natural Armor Shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 7 (-2) 11 (0) 8 (-1)

Saving Throws Dex +2, Con +12
Damage Immunities Acid
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic, Ignan
Challenge 1/2 (100 XP)


Amphibious The acidnewt can breathe air and water.

Acidic body. A creature that grapples (or otherwise touches an acidnewt for a prolonged period) takes 1d6 acid damage per round whilst in contact. This feature remains effect for a period of 1 hour after the death of an acidnewt.

ACTIONS

Multiattack. The acidnewt makes two attacks with its scimitar

Scimitar Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Spit Acid (Recharges after a Short or Long Rest.) The acidnewt spits acid at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one.


acidnewt.png
The Acidnewt

Acidnewts are amphibious humanoids native to acid lakes in volcanic regions that are closely related to Firenewts. Their bodies are covered in a thin coat of acidic slime and they are are able to spit globs of acid at their foes.

Acidnewts are slim and are between 5' and 5' 5" in height. They have smooth skin in mottled shades of green and yellow with frog-like heads on long serpentine necks. Their bodies are long and glossy with no scales, they have short plump arms and legs.

The acidic slime covering their bodies mean that Acidnewt warriors either wear no armour or hardened leather plates. Typically they carry wooden shields and scimitars with wooden hilts. They might also use wood-hafted javelins and spears.



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