Acidnewt (5e Creature)
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Medium humanoid (acidnewt), neutral evil
Armor Class 16 (natural armor, shield)
Saving Throws Dex +4, Con +3
Amphibious. The acidnewt can breathe air and water.
Acidic Body. A creature that grapples (or otherwise touches an acidnewt for a prolonged period) takes 3 (1d6) acid damage per round whilst in contact. This feature remains effect for a period of 1 hour after the death of an acidnewt.
Multiattack. The acidnewt makes two attacks with its scimitar
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Spit Acid (Recharges after a Short or Long Rest). The acidnewt spits acid at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one.
Acidnewts are amphibious humanoids native to acid lakes in volcanic regions that are closely related to firenewts. Their bodies are covered in a thin coat of acidic slime and they are able to spit globs of acid at their foes.
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