Ace (5e Subclass)

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Ace[edit]

An Ace is someone you can count on. Highly skilled in a select few areas --and somewhat of a jack of all trades in the rest-- the Ace is almost an unmatched expert with a few chosen skills whilst dabbling in a bit of the arcane arts. Whether a prodigy or diligent worker, you better bet your bottom dollar the Ace can get the job done.

Spellcasting[edit]

When you reach 3rd level, you gain the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.

Ace Spellcasting[edit]

Rogue Level Cantrips Spells Known Spell Slots Spell Level
3rd 2 2 1 1st
4th 2 3 1 1st
7th 2 3 2 2nd
10th 3 4 2 2nd
11th 3 4 2 2nd
13th 3 5 3 3rd
16th 4 6 3 3rd
19th 4 6 4 4th
20th 4 7 4 4th

Cantrips[edit]

You learn two cantrips of your choice from the wizard spell list.

Spell Slots[edit]

The Ace Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your ace spells of 1st level or higher, you must expend a spell slot. You regain all expended Spell Slots when you finish a short or long rest.

For example, when you are 7th level, you have two 2nd-level spell slots. To cast the 1st-level spell Thunderwave, you must spend one of those slots, and you cast it as a 2nd-level spell.

Spells Known of 1st-Level and Higher[edit]

You know two 1st-level wizard spells of your choice. The Spells Known column of the Ace Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability[edit]

Intelligence is your spellcasting ability for your ace spells.

You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + Your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier


Spellcasting Focus You can use an arcane focus to cast your ace spells.

Bonus Proficiencies[edit]

At 3rd level, you gain proficiency in one skill or tool of your choice.

Quick Learner[edit]

Choose one skill or tool you possess. Beginning at 3rd level, you double your proficiency with checks that use that skill. Additionally, any ability checks you make that don’t add your proficiency adds half your proficiency instead.

Combat Technique[edit]

Starting at 9th level whenever you make an attack with a spell or weapon, you can choose to add half your proficiency bonus to the damage roll.

Helpful Presence[edit]

Through gestures, pointers, or general association those around you have learned to pick up on your expertise. Beginning at 13th level, whenever an allied creature within 30ft. of you rolls an ability check or saving throw for a skill or save you possess, you can use your reaction to let them apply your modifier and proficiency bonus or their own (whichever is higher.) You may use this ability a number of times equal to your Intelligence modifier (minimum of 1) until you finish a short or long rest.

Maestro[edit]

Choose one skill or tool benefiting from your Expertise or Quick Learner feature. At 17th level, when rolling ability checks for that skill you roll with advantage. Additionally, whenever you succeed on an ability check with a skill that you possess that benefits from your Expertise or Quick Learner feature, you regain a spell slot. After regaining a spell slot in this way, you must complete a short or long rest before you can use this feature again.


Spellcasting and Multiclassing[edit]

If you have both the Spellcasting class feature from this archetype and from another source or the Pact Magic class feature granted to warlocks, you can use the spell slots you gain from the Ace Spellcasting table to cast spells you know or have prepared from classes with the Spellcasting or Pact Magic class feature, and you can use the spell slots you gain from the Spellcasting or Pact Magic class feature to cast ace spells you know.


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