Absolutely Critical Poison (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Absolutely Critical Poison

Your poisons can be absolutely critical
Prerequisite: Poison Use
Benefit: Once a day you may designate an attack with a poisoned weapon as absolutely critical. If the attack is a critical threat it is automatically confirmed. Furthermore, the Save DC of the poison aplied to the weapon is doupled for this single attack.
Normal: Critical hits with poison does nothing

Back to Main Page3.5e HomebrewCharacter OptionsFeats Feats

Home of user-generated,
homebrew pages!