Aberrant Demagogue (5e Creature)
Aberrant Demagogue[edit]
Large aberration (psurlon), lawful evil Armor Class 12 (15 with mage armor)
Saving Throws Con +7, Wis +5, Cha +6 Aberrant Mind. Magic can't read the psurlon's thoughts or put the psurlon to sleep. Two Headed Mastery. The psurlon has advantage on saving throws it makes to avoid or the end the frightened, stunned or unconscious condition on itself. Psychic Backlash Aura. If a creature within 60 feet of the psurlon targets it with an enchantment spell or a spell that deals psychic damage, it takes 11 (2d10) psychic damage. Legendary Resistance (3/Day). If the psurlon fails a saving throw, it can choose to succeed instead. Wakeful. When one of the psurlon's heads is asleep, its other head is awake. ACTIONSMultiattack. The psurlon makes four attacks: two with its bite and two with its claws. It then uses Pacify or Psychic Crush. Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage. Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage. Pacify (Recharge 5-6). The psurlon targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw against this magic or fall unconscious for 10 minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake. Psychic Crush. The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 17 Wisdom saving throw. On a failed save, the target takes 21 (3d10 + 5) psychic damage and is stunned until the start of its next turn. On a successful save, the target takes half as much damage and isn't stunned. Spellcasting (Psionics). The psurlon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17): At will: bane (cast at 3rd level), charm person, disguise self, mage armor, suggestion
LEGENDARY ACTIONSThe psurlon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The psurlon regains spent legendary actions at the start of its turn. Attack. The psurlon makes one claw attack. |
The psurlon demagogue is an advanced psurlon leader that has grown bulkier from a healthy diet fed to it by its many servants. They are surprisingly deadly in melee combat because of their greater bulk and strength but they really shine in using their advanced psionics. These Psurlons generally rule over whole tribes or villages and disguise themselves as a sage or elder offering sage advice or wisdom when outsiders appear, but when those outsiders leave they turn back to their tyrannical method of hoarding resources and demanding slave labor from the populace they rule over. They scour the land with their scouts to find the legendary "eye of psurlon." |
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