Aberrant Demagogue (5e Creature)

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Aberrant Demagogue[edit]

Large aberration (psurlon), lawful evil


Armor Class 12 (15 with mage armor)
Hit Points 187 (22d10 + 66)
Speed 10 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 16 (+3) 20 (+5) 12 (+1) 14 (+2)

Saving Throws Con +7, Wis +5, Cha +6
Skills Deception +6, History +9, Intimidation +6, Perception +5, Performance +6, Persuasion +6, Religion +9
Proficiency Bonus +4
Damage Resistances psychic
Condition Immunities blinded, charmed
Senses blindsight 120 ft., passive Perception 15
Languages Deep Speech, Rhul Thuan, telepathy 120 ft.
Challenge 10 (5,900 XP)


Aberrant Mind. Magic can't read the psurlon's thoughts or put the psurlon to sleep.

Two Headed Mastery. The psurlon has advantage on saving throws it makes to avoid or the end the frightened, stunned or unconscious condition on itself.

Psychic Backlash Aura. If a creature within 60 feet of the psurlon targets it with an enchantment spell or a spell that deals psychic damage, it takes 11 (2d10) psychic damage.

Legendary Resistance (3/Day). If the psurlon fails a saving throw, it can choose to succeed instead.

Wakeful. When one of the psurlon's heads is asleep, its other head is awake.

ACTIONS

Multiattack. The psurlon makes four attacks: two with its bite and two with its claws. It then uses Pacify or Psychic Crush.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Pacify (Recharge 5-6). The psurlon targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw against this magic or fall unconscious for 10 minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake.

Psychic Crush. The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 17 Wisdom saving throw. On a failed save, the target takes 21 (3d10 + 5) psychic damage and is stunned until the start of its next turn. On a successful save, the target takes half as much damage and isn't stunned.

Spellcasting (Psionics). The psurlon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):

At will: bane (cast at 3rd level), charm person, disguise self, mage armor, suggestion
4/day each: dimension door, slow, Tasha's mind whip (cast at 5th level)
2/day each: greater invisibility, synaptic static


LEGENDARY ACTIONS

The psurlon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The psurlon regains spent legendary actions at the start of its turn.

Attack. The psurlon makes one claw attack.
Recharge (Costs 2 Actions). The psurlon rolls to recharge Pacify.
Cast a Psionic Spell (Costs 3 Actions). The psurlon casts a spell from its innate spellcasting list, expending a use as normal.

The psurlon demagogue is an advanced psurlon leader that has grown bulkier from a healthy diet fed to it by its many servants. They are surprisingly deadly in melee combat because of their greater bulk and strength but they really shine in using their advanced psionics. These Psurlons generally rule over whole tribes or villages and disguise themselves as a sage or elder offering sage advice or wisdom when outsiders appear, but when those outsiders leave they turn back to their tyrannical method of hoarding resources and demanding slave labor from the populace they rule over. They scour the land with their scouts to find the legendary "eye of psurlon."
Psurlon demagogues grow to immense size, but they are also obese from devouring a constant supply of food its followers feed it and the occasional victim to devour to instill fear in the population. Their claws and razor sharp mouth's grow more powerful and robust, their voices more potent and capable of hitting multiple octaves when singing, the two headed's frequently singing in harmony, one in a deep baritone and the other in a high falsetto. Their singing would be considered possibly beautiful if it wasn't for the horrific tyranny of sitting through their performances for several hours. When using illusions they generally take the appearance of an elderly sage sitting on top of a mighty throne, but the illusion will fade when it appears that one head is simply coiled on the top of the body while the other head sleeps below.

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