Aasimar Feats (The Test of Time Supplement)

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Racial Feats

Child of the Sun [Racial]

Exposing evil and embracing good you have mastered the ability to let your inner light shine.
Prerequisite: Aasimar, Wis 13
Benefit: Increases the subjects natural Daylight ability to "Improved Daylight" (doubles radius and duration).
Special: As your body becomes more celestial, it is also weaker against the forces of chaos. You take an additional 2 points of damage from chaotic weapons.


Celestial Teachings [Racial]

You have learned the peaceful ways of negotiation and mutual respect with mortals and outsiders alike.
Prerequisite: Aasimar, level 6, Wis 13, Child of the Sun
Benefit: Increases the subjects natural Daylight ability to "Improved Daylight" (doubles radius and duration).
Special: Subject gains Aura of Light ability at will (20% concealment, +2 deflection bonus to AC) and +4 on Diplomacy and Handle Animal checks.


Lord of Dawn [Racial]

As a champion of good Adonai grants you the ability to heal the wounds of yourself or others with a mere touch.
Prerequisite: Aasimar, level 6, Wis 13, Celestial Teachings
Benefit: You can Lay on hands as the paladin ability, with based on your character level instead of your Paladin class level to determine the amount of hitpoints you can heal. If you also have the Lay on Hands ability from Paladin class levels, both stack, effectively counting each Paladin level twice.



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