Aasimar (4e Race)

From D&D Wiki

Jump to: navigation, search

Aasimar[edit]

Aasimar are descendants and offspring of a once great angelic race, cast down into mortality by a curse.

Racial Traits
Average Height: 6’10”–7’2”
Average Weight: 175–200 lb.
Ability Scores: +2 Wisdom, +2 Charisma or Strength
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Diplomacy, +2 Perception
Resist Energy: You gain resist cold 5 + one-half your character level.
Immortal Roots: You gain a +1 racial bonus to Fortitude defense, and a +5 racial bonus to saving throws against poison effects.
Immortal Origin: Your race is the offspring of a once great angel race, and so you are considered an immortal for the purpose of effects that relate to creature origin.
Ancestral Smite: You can use ancestral smite as an encounter power.


Ancestral Smite Aasimar Racial Power
The man's eyes seemed to be filled with a bright white light as she brought down her weapon in a powerful blow filled with the divine energies of her ancestors...
'Encounter Star.gif Divine, Radiant'
Standard Action Ranged 5
Target: One Creature in range.
Attack: Charisma + 2 Vs. Will, or Wisdom + 2 vs. Will.
Hit: 1d4 + Charisma Modifier radiant damage or 1d4 + Wisdom Modifier radiant damage.
Increase to +4 attack bonus and 2d4 damage at 11th level.
Increase to +6 attack bonus and 3d4 damage at 21st level.
Effect: If the target is killed by this action it deals 1d6 force damage to everything in a 1 square adjacent radius.
Special: When you create your character, choose Charisma or Wisdom as the ability score you use when making attack rolls with this power. This choice remains throughout your characters life and does not change the power's other effects.


We once lit the heavens with fire and lightning; our divine energies radiating as we flew into battle. Unfortunately that was long ago; before a curse fell upon our race.

The aasimar are the remnants of a beautiful race of ideological angels. Historically they were divided between masters creating a great civil war; a fight between good and evil which ended with them being cast from their astral home; a curse which tore their immortality away and sent them to the material plane. No longer angels, they called themselves aasimar; preserving angelic and ideological traits. Soon the newly named aasimar spread all over the world, breeding with one another to create the Aasimar of today. Aasimar are a mortal yet powerful angel race with their immortal wisdom still intact.

Physical Qualities[edit]

Aasimar were once a great angelic race; and still resemble angels in many ways. Aasimar's skin tones, eye color, and overall physical appearance make them seem unworldly to some and unnatural to others. From golden skin to vibrantly shining eyes; Aasimar are considered unnatural in many locales. Taller than humans, arguably an attribute of the glorious days when they wielded great divine power. Unnaturally strong, they are often shunned for their unique appearance. Even though most Aasimar are considered unnatural their entire lives, many end up living hundreds to thousands of years; hardly changing their appearance after 20 years of age.

Attitudes and Beliefs[edit]

It is common for aasimar to seek the answer to immortality; wishing to return their once great selves or at least some different forms of themselves. Many of the aasimar race can be seen with a strong determination to seek revenge against their now long forgotten masters who caused trouble for them. Aasimar are often intimidating to be around and anyone stuck in conversation with an aasimar often finds themselves either on the edge of fright or hanging on the edge of the aasimar's every word. As the offspring of angels aasimar are protective of their ideals and many will protect them to the death.

Aasimar Communities[edit]

Most aasimar find no comfort in human societies; only in their hidden monasteries do they ever truly feel at home. It is because of this that Aasimar tend to travel, following whatever path they wish, so that can find their place in the world. Some are drawn to divine paths, such as that of the paladin or clerics, while others wish to see the stars like they once did, becoming warlocks; though these tend to just be fancies to pass the time, as there is normally plenty of it for an aasimar.

Aasimar are often found in cities, whether in temples as preachers, or in a nobles house as a guard. It is general knowledge once you are sworn under the protection of aasimar, you are as safe as it gets. If you were to ever visit an Aasimar city, you would find it guarded 24 hours a day, its prismatic walls protecting all inside from the dangers of the astral sea. Many people in fact visit such cities so they can see the astral sea from a different perspective, and it is said that the radiant energies reflection on the sea is a beautiful sight to see. It is also in these cities the Aasimars' Angelic heritage is most shown, as a visitor will often find themselves asked if they require any help, or if there is a task that one of the many young Aasimar warriors may complete for them.

Aasimar Adventurers[edit]

Aasimar favor the paladin, cleric and warlock classes. Three sample Aasimar adventurers are described below.

Muriel is an Aasimar Paladin, from a young age she has always thought greatly of herself and for this reason seeks power. With this power granted by her new master Hextor she hopes to have revenge against her old masters and regain her immortality. Muriel is a power warrior for this reason and fuels her attacks with her undying wish for revenge, and is known as an Astral weapon among her fellow worshippers.

Forfax is an Aasimar Warlock. Crazed by astral whispers in his sleep, the young Aasimar struck a pact with a great power so that he can hear their message clearly and it is because of this his mission was formed. From an early stage in his life Forfax strove to do good around him, knowing that some day he would finally find his forgotten masters, finally joining whichever side that accepts him as an all powerful creature. It is known for him to often gaze at the stars at night muttering to himself about the hidden gateways and scriptures in the sky.

Hael is an Aasimar Cleric, a powerful healer of Pelor. Hael was taken into a monastery from an early age wishing to use the divine powers locked in his blood to help others. In time Hael rose to the rank of head priest in his monastery and so left to preach the doctrines of Pelor to the people of the world. In his divine mission he joined others hoping that Pelors light would help them too.

Roleplaying an Aasimar[edit]

When creating an aasimar adventurer, here are a few points to consider.

  • To play a wise, charismatic, and ideological race.
  • To be the offspring of a once great angel race.

Aasimar Characteristics: Brave, Wise, Honorable, Courageous, Noble, Defensive.

Aasimar Male Names: Camael, Ecanus, Forfax, Gazardiel, Hael.

Aasimar Female Names: Cathetal, Dina, Forcae, Gabrielus, Muriel.



Back to Main Page4e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: