Aarakocra Skeleton (5e Creature)

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Aarakocra Skeleton[edit]

Medium undead, lawful evil


Armor Class 12
Hit Points 19 (3d8 + 6)
Speed 20 ft., fly 50 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 15 (+2) 6 (-2) 8 (-1) 5 (-3)

Skills Perception +3
Proficiency Bonus +2
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages understands Aarakocra and Auran but can't speak
Challenge 1/2 (100 XP)


Dive Attack. If the skeleton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

ACTIONS

Talon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


An aarakocra with the Skeleton template applied to it. Commonly used as aerial units by necromancers, aarakocra skeletons are deadlier than their terrestrial kin due to their built-in weapons many other skeletons lack. The same magic that animates them gives them strength in their featherless, bony wings, for they wouldn't be able to fly otherwise.

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