Talk:Chronolord (5e Subclass)
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All in all I really like this class but all of the "Timewarps" are still a WIP so why put this class on the complete list already? Take your time to work these out and complete the class to finish this project. I also noticed in the "Timewarp Feature" that "After reaching 6th level and again at 9th, 14th, 18th, you gain one feature from the Righteous, True and Corrupted Timewarps (more about these features on the Timewarp section bellow)." you gain one feature from ALL of them each time? Isn't it supposed to say "or" instead of "and"? --Asriel (talk) 06:17, 29 August 2017 (MDT)
Balancing
I've known this existed but have been dreading helping since chronomancer seems to be the most unbalanced things. In order to balance it saps the fun from them, in my opinion. Anyways, lets make some progress on this thing!
- Astral Deity: I don't think you need to multiply by HD. Class level alone is more than good enough damage reduction.
- Double Cast: I use to not see an issue with this, but I've learned this is clearly too powerful. Needs changed
- Time Warp feature: XGE sort of explains subclasses start within the first 3 levels. It isn't a hard, solid rule but I'd recommend adapting that progression
- Multicast: If two spells for one action is too powerful, then this...
- Being of time: Second bonus action? ageless is good enough alone
- Astral Walk: the first part is great, then it just bleh. No need to double movement and get into all that. 5e got rid of "spell-like" as well
- Time acceleration: Combined with other current features, that be 6 spells before anything else happened. please reconsider those features and this one. Extra turns need to be regulated (like time stop spell does)
- Timeline Rewrite: features that are dependent on DM discretion are no fun.
Gotta wait on subclasses and won't touch spells for now. (although transferring them to their own page and linking them in a list on the class would be UH-MAZING! BigShotFancyMan (talk) 11:50, 13 December 2017 (MST)