3e SRD:Air Walk
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This material is published under the OGL 1.0a. |
Transmutation | |
Level: | Air 4, Clr 4 |
---|---|
Components: | V, S, DF |
Casting time: | 1 action |
Range: | Touch |
Target: | Creature (Gargantuan or smaller) touched |
Duration: | 10 minutes/level |
Saving Throw: | None |
Spell Resistance: | Yes (harmless) |
The target creature can tread on air as if walking on solid ground. The maximum upward or downward angle possible is 45 degrees, at a rate equal to one-half the creature's normal speed.
A strong wind (21+ mph) can push an air walker along or hold the walker back. At the end of the walker's turn each round, the wind blows the walker 5 feet for each 5 miles per hour of wind speed. The creature can, at the DM's option, be subject to additional penalties in exceptionally strong or turbulent winds.
The character can cast air walk on a specially trained mount so it can be ridden through the air. The character trains a mount to air walk with the Handle Animal skill (air walking counts as an unusual task).
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