3e SRD:Travel Domain

From D&D Wiki

Revision as of 11:24, 21 November 2017 by GamerAim (talk | contribs) (Travel Domain)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This material is published under the OGL 1.0a.

Travel Domain[edit]

Granted Powers: For a totaltime per day of 1 round per the character’s cleric level, the character can act normally regardless of magical effects that impede movement (similar to the effect of the spell freedom of movement). This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a spell-like ability.

Wilderness Lore is a class skill.

Travel Domain Spells

  1. Expeditious Retreat: Doubles the caster’s speed.
  2. Locate Object: Senses direction toward object (specific or type).
  3. Fly: Subject flies at speed of 90.
  4. Dimension Door: Teleports the caster and up to 500 lb.
  5. Teleport: Instantly transports the caster anywhere.
  6. Find the Path: Shows most direct way to a location.
  7. Teleport without Error: As teleport, but no off-target arrival.
  8. Phase Door: Invisible passage through wood or stone.
  9. Astral Projection: Projects the caster and companions into Astral Plane.



Back to Main Page3e Open Game ContentSystem Reference DocumentSpellsCleric Domains

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: