3e SRD:Triton
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This material is published under the OGL 1.0a. |
Triton
Size/Type: | Medium Outsider (Water) |
---|---|
Hit Dice: | 3d8+3 (16 hp) |
Initiative: | +0 |
Speed: | Swim 40 ft. |
AC: | 16 (+6 natural) |
Attacks: | Trident +4 melee; or heavy crossbow +3 ranged |
Damage: | Trident 1d8+1; or heavy crossbow 1d10 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Spell-like abilities |
Special Qualities: | |
Saves: | Fort +4, Ref +3, Will +4 |
Abilities: | Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11 |
Skills: | Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7 |
Feats: | Mounted Combat |
Climate/Terrain: | Any aquatic |
Organization: | Company (2-5), squad (6-11), or band (20-80) |
Challenge Rating: | 4 |
Treasure: | Standard |
Alignment: | Always neutral good |
Advancement: | 4-9 HD (Medium-size) |
Tritons speak Common and Aquan.
Combat
Spell-Like Abilities: A triton can use summon nature's ally III once per day as the spell cast by a 5th-level sorcerer, often choosing water elementals for their companions.
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