3e SRD:Wereboar

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This material is published under the OGL 1.0a.

Wereboar[edit]

Size/Type: Medium Shapechanger
Hit Dice: 3d8+9 (22 hp)
Initiative: +0; +4 (Improved Initiative) as boar
Speed: 30 ft.; 40 ft. as boar
AC: 12 (+2 natural); 18 (+8 natural) as boar
Attacks: Unarmed strike +0 melee; gore +4 melee as boar
Damage: Unarmed strike 1d3 subdual; gore 1d8+3
Face/Reach: 5 ft. by 5 ft.; 5 ft. by 5 ft. as boar/5 ft.; 5 ft. as boar
Special Attacks: Ferocity, curse of lycanthropy as boar
Special Qualities: Boar empathy; plus scent, damage reduction 15/silver as boar
Saves: Fort +8, Ref +3, Will +3
Abilities: Str 15, Dex 11, Con 17, Int 10, Wis 10, Cha 10 (as boar1)
Skills: Listen +15, Search +8, Spot +12 as boar2
Feats: Blind-Fight, Improved Initiative as boar3
Climate/Terrain: Temperate and warm forest
Organization: Solitary, pair, brood (2-4), or troupe (2-4 plus 1-4 boars)
Challenge Rating: 3
Treasure: Standard
Alignment: Always neutral
Advancement: By character class

1 In human form, these lycanthropes have the following ability scores: Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10.

2 In human form, these lycanthropes have the skill Craft or Profession (any one) +6, Knowledge (any one) +4.

3 In human form, these lycanthropes have the feat Skill Focus (any Craft or Profession) and Skill Focus (Knowledge).

Combat

Ferocity (Ex): A wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.



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