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|Hit Dice:||3d8+9 (22 hp)|
|Initiative:||+0; +4 (Improved Initiative) as boar|
|Speed:||30 ft.; 40 ft. as boar|
|AC:||12 (+2 natural); 18 (+8 natural) as boar|
|Attacks:||Unarmed strike +0 melee; gore +4 melee as boar|
|Damage:||Unarmed strike 1d3 subdual; gore 1d8+3|
|Face/Reach:||5 ft. by 5 ft.; 5 ft. by 5 ft. as boar/5 ft.; 5 ft. as boar|
|Special Attacks:||Ferocity, curse of lycanthropy as boar|
|Special Qualities:||Boar empathy; plus scent, damage reduction 15/silver as boar|
|Saves:||Fort +8, Ref +3, Will +3|
|Abilities:||Str 15, Dex 11, Con 17, Int 10, Wis 10, Cha 10 (as boar1)|
|Skills:||Listen +15, Search +8, Spot +12 as boar2|
|Feats:||Blind-Fight, Improved Initiative as boar3|
|Climate/Terrain:||Temperate and warm forest|
|Organization:||Solitary, pair, brood (2-4), or troupe (2-4 plus 1-4 boars)|
|Advancement:||By character class|
1 In human form, these lycanthropes have the following ability scores: Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10.
2 In human form, these lycanthropes have the skill Craft or Profession (any one) +6, Knowledge (any one) +4.
3 In human form, these lycanthropes have the feat Skill Focus (any Craft or Profession) and Skill Focus (Knowledge).
Ferocity (Ex): A wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
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