3e SRD:Sphinx, Gyno

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This material is published under the OGL 1.0a.

Gynosphinx[edit]

Size/Type: Large Magical Beast
Hit Dice: 8d10+8 (52 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40 ft., fly 60 ft. (poor)
AC: 21 (-1 size, +1 Dex, +11 natural)
Attacks: 2 claws +11 melee
Damage: Claw 1d6+4
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+2, spell-like abilities
Special Qualities:
Saves: Fort +7, Ref +7, Will +8
Abilities: Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19
Skills: Concentration +12, Intimidate +13, Listen +17, Spot +17
Feats: Alertness, Blind-Fight, Combat Casting, Flyby Attack, Improved Initiative, Iron Will
Climate/Terrain: Any warm land
Organization: Solitary or covey (2-4)
Challenge Rating: 8
Treasure: Double standard
Alignment: Always neutral
Advancement: 9-12 HD (Large); 13-24 HD (Huge)


Combat

Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. The individual description lists the attack bonus and damage.

Attack bonus +11 melee, damage 1d6+2.

Spell-Like Abilities: 3/day- clairaudience/clairvoyance, detect magic, read magic, and see invisibility; 1/day- comprehend languages, locate object, dispel magic, remove curse, and legend lore. These abilities are as the spells cast by a 14th-level sorcerer (save DC 14 + spell level).

Once per week a gynosphinx can create a symbol of death, discord, insanity, pain, persuasion, sleep, and stunning (one of each) as the spell cast by an 18th-level sorcerer (save DC 22).



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