3e SRD:Sphinx, Gyno
This material is published under the OGL 1.0a. |
Gynosphinx[edit]
Size/Type: | Large Magical Beast |
---|---|
Hit Dice: | 8d10+8 (52 hp) |
Initiative: | +5 (+1 Dex, +4 Improved Initiative) |
Speed: | 40 ft., fly 60 ft. (poor) |
AC: | 21 (-1 size, +1 Dex, +11 natural) |
Attacks: | 2 claws +11 melee |
Damage: | Claw 1d6+4 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Pounce, rake 1d6+2, spell-like abilities |
Special Qualities: | |
Saves: | Fort +7, Ref +7, Will +8 |
Abilities: | Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19 |
Skills: | Concentration +12, Intimidate +13, Listen +17, Spot +17 |
Feats: | Alertness, Blind-Fight, Combat Casting, Flyby Attack, Improved Initiative, Iron Will |
Climate/Terrain: | Any warm land |
Organization: | Solitary or covey (2-4) |
Challenge Rating: | 8 |
Treasure: | Double standard |
Alignment: | Always neutral |
Advancement: | 9-12 HD (Large); 13-24 HD (Huge) |
Combat
Pounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. The individual description lists the attack bonus and damage.
Attack bonus +11 melee, damage 1d6+2.
Spell-Like Abilities: 3/day- clairaudience/clairvoyance, detect magic, read magic, and see invisibility; 1/day- comprehend languages, locate object, dispel magic, remove curse, and legend lore. These abilities are as the spells cast by a 14th-level sorcerer (save DC 14 + spell level).
Once per week a gynosphinx can create a symbol of death, discord, insanity, pain, persuasion, sleep, and stunning (one of each) as the spell cast by an 18th-level sorcerer (save DC 22).
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