3e SRD:Pseudodragon

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This material is published under the OGL 1.0a.

Pseudodragon

Size/Type: Tiny Dragon
Hit Dice: 2d12+2 (15 hp)
Initiative: +0
Speed: 15 ft., fly 60 ft. (good)
AC: 18 (+2 size, +6 natural)
Attacks: Sting +4 melee, bite -1 melee
Damage: Sting 1d3 and poison, bite 1
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Special Attacks: Poison
Special Qualities: See invisibility, telepathy, immunities, SR 19
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10
Skills: Hide +16*, Intuit Direction +3, Listen +5, Search +2, Spot +5
Feats: Alertness
Climate/Terrain: Temperate and warm forest
Organization: Solitary, pair, or clutch (3-5)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral good
Advancement: 3-4 HD (Tiny)

A pseudodragon egg can fetch a price of up to 10, 000 gp, and a hatchling as much as 20, 000 gp.

Combat

Poison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days.

See Invisibility (Ex): Pseudodragons continuously see invisibility as the spell, with a range of 60 feet.

Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.

Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects.

Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. In forests or overgrown areas, this bonus improves to +8.



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