3e SRD:Medusa
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Medusa
Size/Type: | Medium Monstrous Humanoid |
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Hit Dice: | 6d8 (+6 hp) |
Initiative: | +2 (Dex) |
Speed: | 30 ft. |
AC: | 15 (+2 Dex, +3 natural) |
Attacks: | Shortbow +8/+3 ranged; or dagger +6/+1 melee, snakes +3 melee |
Damage: | Shortbow 1d6; or dagger 1d4, snakes 1d4 and poison |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Petrifying gaze, poison |
Special Qualities: | |
Saves: | Fort +3, Ref +7, Will +6 |
Abilities: | Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15 |
Skills: | Bluff +11, Disguise +11, Move Silently +9, Spot +10 |
Feats: | Point Blank Shot, Precise Shot, Weapon Finesse (snakes) |
Climate/Terrain: | Any land and underground |
Organization: | Solitary or covey (2-4) |
Challenge Rating: | 7 |
Treasure: | Double standard |
Alignment: | Usually lawful evil |
Advancement: | By character class |
Combat
Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15).
Poison (Ex): Snakes, Fortitude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength.
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