3e SRD:Medusa

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This material is published under the OGL 1.0a.

Medusa

Size/Type: Medium Monstrous Humanoid
Hit Dice: 6d8 (+6 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 15 (+2 Dex, +3 natural)
Attacks: Shortbow +8/+3 ranged; or dagger +6/+1 melee, snakes +3 melee
Damage: Shortbow 1d6; or dagger 1d4, snakes 1d4 and poison
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Petrifying gaze, poison
Special Qualities:
Saves: Fort +3, Ref +7, Will +6
Abilities: Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15
Skills: Bluff +11, Disguise +11, Move Silently +9, Spot +10
Feats: Point Blank Shot, Precise Shot, Weapon Finesse (snakes)
Climate/Terrain: Any land and underground
Organization: Solitary or covey (2-4)
Challenge Rating: 7
Treasure: Double standard
Alignment: Usually lawful evil
Advancement: By character class


Combat

Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15).

Poison (Ex): Snakes, Fortitude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength.



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