Lemma Vissiv, Greater (5e Creature)

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Lemma Vissiv, Greater

large celestial, any alignment, most often neutral


Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft


STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 16 (+3)

Skills Arcana +4, Deception +5, Insight +6, Perception +6, Persuasion +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities paralyzed, petrified, prone, unconscious
Senses passive Perception 16,
Languages Common, telepathy 120 ft.
Challenge 4 (1,100 XP)


Sense Magic. At all times the greater lemma vissiv senses magic within 60 feet of it. Powerful or continuous uses of magic (as well as large, magical locales) can be detected from even greater ranges (at DM's discretion).

Shapechanger. The greater lemma vissiv can use its action to change its general layout and proportions. If it so chooses it may grant itself a new natural weapon (talons, a club-like tail, etc.) its limb attack now does 11 (2d6 + 4) of either bludgeoning, piercing, slashing damage. Alternately, it can give itself a new movement type of its choice (swimming, climbing, flying) at its base move. In lieu of giving itself a new movement type, it may increase its base speed to 50 feet. It may only use one of these effects at a time.

Everchanging. Lemma vissivs are immune to any magic that alters their shape, size, or form.

Dream Walker. Once per day the greater lemma vissiv may use its action to travel between the mortal world and The Dream.

ACTIONS

Bashing Limb. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Malleable Clutch. If the greater lemma vissiv isn't using its shapechanger feature to alter its damage and damage type, the target of its bashing limb attack is grappled (escape DC 14) if it is a Large or smaller creature and the greater lemma vissiv doesn't have another creature grappled.


A more powerful form of the lesser lemma vissiv, greater lemma vissiv are found throughout the deeper regions of The Dream. Formed when lesser lemma subsume some source of significance or when two fuse together. These Dream creatures command their lesser kin.
Like their lesser kin, no two Lemma look alike. More so than lesser lemma vissiv, the greater lemma vissiv are a strange amalgam of distorted human features and inanimate objects. Virtually any combination of characteristics are evidenced: multiple faces or heads, hanging chains, doors and windows, enormous grasping hands, a tin roof, rivets and seams, a gigantic eye, etc. Every hour or so, some detail about the creature will melt and reform with subtly altered elements.
Greater lemma vissiv tend to be domineering (even bullying), particularly to other lesser lemma. When summoned through magic, they can be difficult to control. They will unhesitatingly attack any creature from the Dark on sight.


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