Stone Titan (5e Creature)

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Stone Titan

Gargantuan giant, neutral


Armor Class 17 (natural armor)
Hit Points 247 (15d20 + 90)
Speed 40 ft.


STR DEX CON INT WIS CHA
26 (+8) 15 (+2) 23 (+6) 13 (+1) 15 (+2) 13 (+1)

Saving Throws Dex +7, Con +11, Wis +7
Skills Athletics +18, Perception +7
Senses darkvision 60 ft., passive Perception 17
Languages Common, Giant, Terran
Challenge 15 (13,000 XP)


Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

ACTIONS

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage.

Rock. Ranged Weapon Attack: +13 to hit, range 80/320 ft., one target. Hit: 42 (6d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Summon Earth Elemental (1/Day). The giant summons an earth elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes, until it dies, or until its summoner dismisses it as an action.

REACTIONS

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

A stone titan's steps shake the earth, and its rocky skin forms an almost impenetrable barrier between it and the outside world. They often spend days, weeks, or even months on stone carvings, transforming a cave into a site that future stone giants view as a sacred place. Across the body of a stone titan, tiny shards of obsidian emerge. It is said that arrows made from this obsidian are capable of piercing the hide of even the greatest wyrms, but only if given willingly.


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