Cloud Titan (5e Creature)

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Cloud Titan

Gargantuan giant, neutral good (50%) or neutral evil (50%)


Armor Class 17 (natural armour)
Hit Points 350 (20d20 + 140)
Speed 40 ft.


STR DEX CON INT WIS CHA
29 (+9) 10 (+0) 24 (+7) 17 (+3) 18 (+4) 18 (+4)

Saving Throws Con +12, Wis +10, Cha +10
Skills Athletics +15, Insight +10, Perception +10
Senses passive Perception 20
Languages Auran, Common, Giant
Challenge 18 (20,000 XP)


Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light, minor illusion
3/day each: feather fall, fly, gaseous form, gust of wind, misty step, telekinesis
1/day each: control weather, wind wall

ACTIONS

Multiattack. The giant makes two morningstar attacks.

Morningstar. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.

Rock. Ranged Weapon Attack: +15 to hit, range 80/320 ft., one target. Hit: 42 (6d10 + 9) bludgeoning damage.

Summon Air Elemental (1/Day). The giant summons an air elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes, until it dies, or until its summoner dismisses it as an action.


Massive giants that dwell high above the world, cloud titans are incredibly powerful, with the ability to summon air elementals. They are tremendously strong and large, and throw massive boulders with the greatest of ease. Clouds billow off of their skin, and the clouds shape themselves according to the titan's mood: the clouds of an angry titan are forebodingly dark and show menacing faces, while a happy titan's clouds are white, while its eyes look as bright as the sun.


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