PFSRD:Energy Drain
From D&D Wiki
Revision as of 05:39, 8 September 2017 by SgtLionBot (talk | contribs) (Protected "PFSRD:Energy Drain": Bot: Protecting all pages from category PFSRD ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
This material is published under the OGL 1.0a. |
Energy Drain
School necromancy; Level cleric 9, sorcerer/wizard 9
Saving Throw Fortitude partial; see text for enervation
This spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent.
An undead creature struck by the ray gains 2d4 × 5 temporary hit points for 1 hour.
Back to Main Page → Pathfinder Open Game Content → PFSRD → Spells