PFSRD:Strength
From D&D Wiki
Revision as of 05:41, 7 September 2017 by SgtLionBot (talk | contribs) (Protected "PFSRD:Strength": Bot: Protecting all pages from category PFSRD ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
This material is published under the OGL 1.0a. |
Strength (Str)
Strength measures muscle and physical power. This ability is important for those who engage in hand-to-hand (or “melee”) combat, such as fighters, monks, paladins, and some rangers. Strength also sets the maximum amount of weight your character can carry. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures do not possess a Strength score and have no modifier at all to Strength-based skills or checks.
You apply your character's Strength modifier to:
- Melee attack rolls.
- Damage rolls when using a melee weapon or a thrown weapon, including a sling. (Exceptions: Off-hand attacks receive only half the character's Strength bonus, while two-handed attacks receive 1–1/2 times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)
- Climb and Swim checks.
- Strength checks (for breaking down doors and the like).