Kakamora (5e Creature)
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Kakamora
Small humanoid (goblinoid), chaotic neutral Armor Class 13 (natural armor)
Saving Throws Str +5, Dex +4 ACTIONSDagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage. Blowgun. Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 3 (1 + 2) piercing damage, and if the target is a creature, it must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage.
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Kakamora are small goblinoid creatures that wear coconuts for armor and a mask with a painted on face. They travel the oceans of the material plane on massive warships made of bamboo, carved wood and rope and often travel in the hundreds and are quite aggressive. |
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