Grimlock Mindspeaker (5e Creature)

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Grimlock Mindspeaker

Medium humanoid (grimlock), neutral evil


Armor Class 12
Hit Points 26 (4d8 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 10 (+0)

Skills Athletics +5, Perception +4, Stealth +4
Condition Immunities blinded
Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 14
Languages Undercommon, telepathy 60 ft.
Challenge 1/2 (100 XP)


Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Innate Spellcasting (Psionics). The grimlock's spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: vicious mockery
1/day each: charm person, darkness, suggestion

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

ACTIONS

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage or 7 (1d8 + 3) bludgeoning damage if used with two hands.


Some grimlocks have psionic abilities, seen as gifts from their illithid gods. These rare creatures are called mindspeakers by other grimlocks because they can telepathically communicate with others. The mindspeakers use this to better coordinate raids, and they wield enchanting magic that they use to sow discord among enemy ranks.
Most grimlock mindspeakers wield staves crafted from bone or wood and topped with a simplistic image of a mind flayer, seen as a symbol of their devotion.


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