SRD:Ettin Skeleton

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This material is published under the OGL 1.0a.

ETTIN SKELETON

Ettin Skeleton
Size/Type: Large Undead
Hit Dice: 10d12 (65 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 11 (–1 size, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +5/+15
Attack: Morningstar +10 melee (2d6+6) or claw +10 melee (1d6+6) or javelin +4 ranged (1d8+6)
Full Attack: 2 morningstars +10 melee (2d6+6) or 2 claws +10 melee (1d6+6) or 2 javelins +4 ranged (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., darkvision 60 ft., immunity to cold, superior two-weapon fighting
Saves: Fort +3, Ref +3, Will +7
Abilities: Str 23, Dex 10, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Improved Initiative
Environment: Cold hills
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral evil
Advancement:
Level Adjustment:

Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.

A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.



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