Pseudogiant (5e Creature)

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Pseudogiant

Large monstrosity, unaligned


Armor Class 15 (natural armor)
Hit Points 52 ((5d12 + 20))
Speed 30


STR DEX CON INT WIS CHA
26 (+8) 7 (-2) 29 (+9) 3 (-4) 8 (-1) 4 (-3)

Skills Stealth -5.
Senses passive Perception 9
Languages
Challenge 7 (2,900 XP)


Earthshaking steps. The pseudogiant's steps cause the earth to rumble loudly.

ACTIONS

Shock wave. The pseudogiant stomps, creating a shock wave. Each medium or smaller creature that stands on the ground within a 20 ft. radius must make a DC 15 Dexterity saving throw or receive 12 (1d8 + 8) bludgeoning damage. It then must make a DC 15 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 12 (1d4 + 10) slashing damage.


These abominations are a disgrace to nature, biology and humanity. It is unknown how the pseudogiants were created, nor whether they mutated from a human or not. Either way, radiation would definitely not be able to make a creature so inhumanly strong and resilient. Pseudogiants have six limbs, but only two of them are actually usable. These two are used both as legs and arms and can create powerful shock waves. Another pair represents small, but useless arms, that can only be used to scratch enemies. At last, there is a pair of useless legs, that hang from the back of the pseudogiant's body, similar to a tail. It should also be noted that the pseudogiant emits light radiation.


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