Ardor (5e Creature)

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Ardor[edit]

Large celestial (principality), lawful good


Armor Class 20 (natural armor, shield)
Hit Points 104 (11d10 + 44)
Speed 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 18 (+4) 14 (+2) 17 (+3) 16 (+3)

Saving Throws Wis +6, Cha +6
Skills Insight +6, Perception +9
Damage Immunities radiant; bludgeoning, piercing and slashing damage from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 120 ft., passive Perception 19
Languages Celestial, telepathy 60 ft.
Challenge 8 (3900 XP)


Angelic Weapons. The ardor's weapon attacks are magical. When the ardor hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Innate Spellcasting. The ardor's spellcasting ability is Charisma (spell save DC 14). The ardor can innately cast the following spells, requiring no material components.

At will: detect evil and good
3/day each: bless
1/day each: commune

Magic Resistance. The ardor has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The ardor makes two melee attacks.

Divine Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 13 (3d8) radiant damage.


Ardor_Page.png
Ardor (Source)

The highest ranking member of the third sphere, ardor are christened with the rank of Principalities. Presiding over the protection of the masses from evil spirits, they are equipped with a shield and armor of proof. Wielding the power of the celestial plane on those who encroach upon happiness, ardor are recipients of much adoration from those seeking salvation.


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