Hunter (5e Creature)

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Hunter

Medium humanoid (any race), any alignment


Armor Class 16 (studded leather)
Hit Points 58 (9d8 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 14 (+2) 12 (+1) 16 (+3) 10 (+0)

Saving Throws Str +3, Wis +5
Skills Nature +3, Perception +5, Stealth +6 (+16 with pass without trace), Survival +5
Senses passive Perception 15
Languages any two languages (usually including Common)
Challenge 3 (700 XP)


Hunter's Escape. Opportunity attacks made against the hunter have disadvantage.

Spellcasting. The hunter is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following ranger spells prepared:

1st-level (4 slots): animal friendship, cure wounds, hunter's mark
2nd-level (3 slots): pass without trace, spike growth

ACTIONS

Multiattack. The hunter makes three shortsword attacks, or two longbow attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, plus another 4 (1d8) piercing damage if the target was below its hit point maximum before this turn.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage, plus another 4 (1d8) piercing damage if the target was below its hit point maximum before this turn.


A hunter finds its place as a bulwark between civilization and the terrors of the wilderness. Despite its namesake, tracking mere game is only a minor task in the hunter's repertoire of expertise. Its specialized battle techniques can fell rampaging ogres to hordes of orcs.


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