Inspired, Jade (5e Creature)
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Jade Inspired
Gargantuan celestial, lawful good Armor Class 21 (natural armor)
Saving Throws Str +14, Wis +13, Cha +13 Angelic Weapons. The inspired's weapon attacks are magical. When the inspired hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack). Innate Spellcasting. The inspired's spellcasting ability is Charisma (spell save DC 23). The innate can innately cast the following spells, requiring no material components. At will: detect evil and good, guidance Magic Resistance. The inspired has advantage on saving throws against spells and other magical effects. Dive Attack. If the inspired is flying and dives at least 30 feet straight toward a target and then hits it with a bite attack, the attack deals an extra 27 (6d8) damage to the target. ACTIONSMultiattack. The inspired makes two attacks with its bite. Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 29 (5d8 + 7) piercing damage and 27 (6d8) radiant damage. Divine Wheel. The inspired sweeps its body and tail twice in a full circle. All creatures within 15 feet of the inspired must make two DC 20 Dexterity saving throws, taking 25 (4d8 + 7) bludgeoning damage on each failed save. If a creature fails both saving throws, it is knocked prone.
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An inspired is an angel of the first circle: called upon to battle forces of planar evil, and never to aid mortal kind directly. Like solars, there are twenty-four inspired. Of these great flying serpents, the jade inspired (for there is only one) is a giant of its kind, brought into action only against the most dreadful of airborne threats such as ancient dracoliches. It is 120 feet long, with a jade marble-like segemented exoskeleton reinforced with golden plates. A complex halo burns over its fanged maw. In battle they wheel and dart through the air, shooting down fireballs before diving down with jaws open. When faced with multiple foes, it can hurl its great body around in coils and wheels to knock them down. |
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