Arrowplant (5e Creature)

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Arrowplant

Small plant, unaligned


Armor Class 13 (natural armour)
Hit Points 4 (1d6 + 1)
Speed 5 ft.


STR DEX CON INT WIS CHA
12 (+1) 7 (-2) 13 (+1) 1 (-5) 5 (-3) 2 (-4)

Damage Vulnerabilities fire
Damage Resistances piercing
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages
Challenge 1/8 (25 XP)


False Appearance. While the arrowplant is not moving, it is indistinguishable from a normal bush.

ACTIONS

Vine. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Poison Powder (Recharge 6). The arrowplant releases poisonous powders in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one.


Arrowplants, so named for their incredibly sturdy branches that are perfect for creating arrows from, are small shrubs that contain powerful toxins. Some creatures cultivate them to use them as guards for lairs in heavily forested areas, though the toxins rarely do much to deter especially powerful creatures.


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