Lemma Kertwyn, Giant (5e Creature)

From D&D Wiki

Jump to: navigation, search

Lemma Kertwyn, Giant

medium celestial, any alignment


Armor Class 13 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 0 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 15 (+2) 12 (+1) 16 (+3) 13 (+1)

Skills Arcana +3, History+3, Persuasion +3, Religion +3
Damage Immunities psychic
Condition Immunities paralyzed, petrified, prone, unconscious
Senses passive Perception 13
Languages understands Common, but can't speak, telepathy 120 ft.
Challenge 1 (200 XP)


Sense Magic. At all times the giant lemma kertwyn senses magic within 60 feet of it. Powerful, continuous uses of magic (and large, magical locales) can be sensed within 1 mile.

ACTIONS

Rebuff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Breath of Sleep (Recharge 5-6). The lemma kertwyn exhales sleep in a 60-foot line that is 5 feet wide. Each creature in that line must succeed on a DC 13 Wisdom saving throw, falling unconscious on a failed save. The effect lasts for 1 minute, until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Undead and creatures immune to being charmed or immune to magical sleep are not affected by this attack.


The giant lemma kertwyn is a rarer form of the lemma kertwn seen when one reaches great age, or when the creature is simply invested with more power when the dream god creates it. Like its lesser kin, the giant lemma kertwyn has the face of a wise humanoid and the body of a large fish or bird. A thin, constant stream of gray mists exhales from its mouth and nose. Its body can be any color, though metallic colors are far more common. All forms of lemma are created by the dream gods directly. The giant lemma kertwyn serve as advisers, diplomats, and vanguards.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: