Celestial Giant Fire Beetle (3.5e Creature)
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Celestial Giant Fire Beetle | |
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Size/Type: | Small Magical Beast (Extraplanar) |
Hit Dice: | 1d8 (4 hp) |
Initiative: | +0 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 16 (+1 size, +5 natural), touch 11, flat-footed 16 |
Base Attack/Grapple: | +0/–4 |
Attack: | Bite +0 melee (2d4) |
Full Attack: | Bite +0 melee (2d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Smite Evil 1/day |
Special Qualities: | Darkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell resistance 6 |
Saves: | Fort +2, Ref +0, Will +0 |
Abilities: | Str 10, Dex 11, Con 11, Int 3, Wis 10, Cha 7 |
Skills: | — |
Feats: | - |
Environment: | Warm plains in a good aligned plane |
Organization: | Cluster (2–5) or colony (6–11) |
Challenge Rating: | 1/3 |
Treasure: | None |
Alignment: | Always good (any) |
Advancement: | 2–3 HD (Small) |
Level Adjustment: | — |
These insects have been touched with celestial heritage. Their white carapaces are embroidered with gold patterns that illuminate an area with a 20-foot radius. The luminosity of the husks lasts for 1d6 days after removal from the beetle.
Combat
Celestial Giant Fire Beetles are quick to attack those they suspect to be evil. They usually fight in groups and try to use their numbers to flank opponents to boost their chances of hitting. Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
—Darkvision out to 60 feet.
—Spell resistance equal to HD + 5 (maximum 25).
—Level Adjustment: Same as the base creature +2.
Notes
- This monster is a Giant Fire Beetle with the Celestial Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.
SEE WIKIPEDIA ENTRY: Beetle