Celestial Triceratops (3.5e Creature)

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Celestial Triceratops
Size/Type: Huge Magical Beast (Extraplanar)
Hit Dice: 16d8+124 (196 hp)
Initiative: –1
Speed: 30 ft. (6 squares)
Armor Class: 18 (–2 size, –1 Dex, +11 natural), touch 7, flat-footed 18
Base Attack/Grapple: +12/+30
Attack: Gore +20 melee (2d8+15)
Full Attack: Gore +20 melee (2d8+15)
Space/Reach: 15 ft./10 ft.
Special Attacks: Powerful charge, trample 2d12+15
Special Qualities: Low-light vision, scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 21, Damage Reduction 10/magic
Saves: Fort +19, Ref +9, Will +6
Abilities: Str 30, Dex 9, Con 25, Int 3, Wis 12, Cha 7
Skills: Listen +13, Spot +12
Feats: Alertness, Great Fortitude, Toughness (4)
Environment: Temperate plains in any good-aligned plane
Organization: Solitary, pair, or herd (5–8)
Challenge Rating: 11
Treasure: None
Alignment: Always good (any)
Advancement: 17–32 HD (Huge); 33–48 HD (Gargantuan)
Level Adjustment:
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A triceratops has a body about 25 feet long and weighs about 20,000 pounds.

COMBAT

These creatures are likely to charge and skewer any creature of at least Large size that infringes on their territory. A triceratops uses its trample attack on smaller opponents.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Powerful Charge (Ex): When a triceratops charges, its gore attack deals 4d8+20 points of damage.

Trample (Ex): Reflex half DC 28. The save DC is Strength-based.

SEE WIKIPEDIA ENTRY: Triceratops



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