Raven Swarm (3.5e Creature)
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Raven Swarm | |
---|---|
Size/Type: | Tiny Animal (Swarm) |
Hit Dice: | 5d8 (20 hp) |
Initiative: | +2 |
Speed: | 10ft. (2 squares), fly 40ft. (average) |
Armor Class: | 14 (+2 Size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: | +0/— |
Attack: | Swarm (1d6) |
Full Attack: | Swarm (1d6) |
Space/Reach: | 10ft./0ft. |
Special Attacks: | Distraction |
Special Qualities: | Half damage from slashing and piercing, low-light vision, swarm traits |
Saves: | Fort +2, Ref +4, Will +2 |
Abilities: | Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 16 |
Skills: | Listen +5, Spot +7 |
Feats: | Alertness, Weapon Finesse |
Environment: | Temperate Forests, Rural |
Organization: | Solitary, unkindness (2-4), or conspiracy (5+) |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | None |
Level Adjustment: | — |
Combat
A raven swarm lies in wait on rooftops or treetops for unsuspecting prey to walk by. Most dangerous at night, with their black glossy feathers keeping a dark silhouette. They attempt to surround enemies and scratch or peck them to death. Deals 1d6 damage to surrounded creatures every round.
Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.