Magic Axe (4e Power)

From D&D Wiki

Revision as of 09:50, 17 August 2014 by Marasmusine (talk | contribs) (change bonus to something a bit more magical)
Jump to: navigation, search
Magic Axe Wizard Utility 6
You conjure a heavy axe, shimmering with runes.
Daily Star.gif Arcane, Conjuration
Minor Action Personal
Requirement: You must be holding your implement and your other hand must be free.
Effect: Your implement becomes a conjured weapon. It is a two-handed melee weapon in the axe group, with a +2 proficiency bonus and it deals 1d12 force damage. When you hit a creature with the magic axe, you gain 2 temporary hit points.


Back to Main Page4e HomebrewPowersWizard Powers
Back to Main Page4e HomebrewCharacter OptionsMage SchoolsConjuration

Home of user-generated,
homebrew pages!


Advertisements: