Allurin Paragon (3.5e Racial Paragon Class)

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Allurin Paragon

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Calyxis, Allurin Paragon (with the Functional Wings feat)

Those Allurin who give up posing as humans and living a covered life in their society, freely embrace their fiendish heritage and seek to become full-powered demons, become Allurin Paragons.

Adventures

Allurin Paragons adventure to discover more about their race's heritage and the legends that surround it. They seek infernal power and the attraction of infernal beings. They always seek means to discover and travel the planes.

Characteristics

Allurin Paragons have an even stronger physical attraction on the other sex, and they freely use this to satisfy their whims and lusts and to gain power.

Alignment

While normal Allurin can be of any alignment, to be a true Paragon it is necessary to be close to the infernal heritage. Allurin Paragons must be either chaotic or evil, and many are both.

Religion

Allurin Paragons forgo mortal religions to worship the most powerful chaotic evil beings of the Abyss.

Background

Allurin have as diverse backgrounds as their race, but at one or the other point they decide to leave their often mundane upbringing behind and become a free denizen of the planes, unbound by the shackles of human society.

Races

Allurin Paragons prefer the company of any race. In fact, many seek out exotic individuals for new sexual experiences.

Other Classes

Anybody who is willing to accept the free-wheeling and unpredictable nature of an Allurin paragon and join him on his travels to dangerous fiendish realms is a welcome companion, regardless of training and abilities.

Game Rule Information

Allurin paragons have the following game statistics.

Abilities

Most Allurin Paragons have a really high Charisma to mimic their fiendish ancestors.

Alignment

Must be chaotic or evil, or both.

Starting Age

Moderate

Table: The Allurin Paragon
Hit Die: d8
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 +0 +0 +0 +2 Abyssal Attraction, Abyssal Tongue, Abyssal Heritor feat +1 spellcaster level
2 +1 +0 +0 +3 Abyssal Heritor feat +1 spellcaster level
3 +2 +1 +1 +3 Ability boost (Cha +2), Improved Grapple +1 spellcaster level

Skill points at each level: 4 + Int modifier, x4 at first level.
Class Skills: Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (all, taken individually) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Use Rope (Dex)

Class Features

All of the following are class features of the Allurin paragon class:

Weapon and Armor Proficiency

Allurin Paragons are proficient with all simple weapons, the whip, light armors, and no shields.

Abyssal Attraction: With each Allurin Paragon level, the Allurin's bonus to Charisma-based skills because of his sexual attractiveness is increased by +1.

Abyssal Tongue: Allurin Paragons gain Abyssal as a bonus language if they don't already speak it.

Spells per Day: At 1st, 2nd and 3rd level, an Allurin paragon gains new spells per day as if she had also gained a level in sorcerer, any other spontaneous arcane spellcaster class such as bard or beguiler, as a warlock, or as a cleric of a demon cult.

She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that she adds the level of Allurin paragon to her level in Sorcerer (or other class), then determines spells per day and caster level accordingly.

If an Allurin paragon has no levels in any appropriate spellcaster class, she starts advancing as a sorcerer.

Bonus feat: The Allurin paragon may select a bonus feat from the Abyssal Heritor feat list. She must meet all prerequisites for the feat.

Ability Boost (Ex): At 3rd level, an Allurin paragon's Charisma score increases by 2 points.

Improved Grapple: At 3rd level, an Allurin Paragon also gain the Improved Grapple Feat.



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