Future (4e Sourcebook)/Equipment/Consumables
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Consumables[edit]
Unless otherwise specified, a minor action is required to use a consumable item, and each has a single use.
Simple Consumables | Level | Cost | Weight | Benefit |
---|---|---|---|---|
Beehive Grenade | 8 | 88 | 1 | Single-use area burst physical attack. |
Concussion Grenade | 4 | 44 | 1 | Single-use compressive and thermal attack. |
Distraction Grenade | 2 | 31 | 1 | Single-use device that emits a loud, sudden clicking and wailing alarm, designed to disorient. |
Frag Grenade | 3 | 38 | 1 | Single-use area burst physical attack. |
Smoke Grenade | 1 | 25 | 1 | Single-use singalling or temporary screening device. |
Average Consumables | Level | Cost | Weight | Benefit |
---|---|---|---|---|
Breach Grenade | 3 | 150 | 1 | Single-use thrown shaped charge that sticks to a surface and blasts through it. |
Elecromagnetic Pulse Grenade | 5 | 200 | 2 | A grenade that disrupts electrical systems. |
Flashbang Grenade | 2 | 125 | 1 | This grenades emits sudden and light and sound that overloads the victim's senses leaving them temporarily deaf and blind. |
Incendiary Grenade | 4 | 175 | 2 | A grenade containing an exothermic, pyrotechnic composition that burns hot enough to melt steel. |
Restoration Kit | 3 | 150 | 1 | Restores 15 hit points. |
Restoration Kit, Improved | 8 | 350 | 1 | Restores 30 hit points. |
Advanced Consumables | Level | Cost | Weight | Benefit |
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