Kirin (3.5e Template)
Kirin
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Half-Dragon Template Adapted for MLP based settings
This template is applied to a specific set of base creatures (Explained Below).
Creating a Kirin
This is an inherited template that can be applied to only Pegasi, Unicorns, and/or Earth Ponies (referred to hereafter as the base creature).
Size and Type
Size increases by 1 step and type changes to dragon.
Hit Dice
Increase base creature’s racial HD by one die size, to a maximum of d12. Do not increase class HD.
Speed
If the Base Creature has wings, flight distance is increased by 30'. If Base Creature does not have wings, they gain wings and a fly speed of 1.5 times their base land speed (rounded up) and average maneuverability.
Armor Class
+2 to Natural Armor
Attack
A Kirin gains two claw attacks and a bite attack, and the claws are the primary natural weapon. A kirin fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.
Full Attack
A kirin fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a clawed hand free, it uses a claw as an additional natural secondary attack. Damage: Kirins have bite and claw attacks. Refer to the table below for damage calculations (Other sizes included in case it applies)
Size | Bite Damage | Claw Damage |
---|---|---|
Fine | 1 | - |
Diminutive | 1d2 | 1 |
Tiny | 1d3 | 1d2 |
Small | 1d4 | 1d3 |
Medium | 1d6 | 1d4 |
Large | 1d8 | 1d6 |
Huge | 2d6 | 1d8 |
Gargantuan | 3d6 | 2d6 |
Colossal | 4d6 | 3d6 |
Special Attacks
A Kirin gains a breath weapon usable 1/day. The breath weapon deals 2d8 points of damage. A successful Reflex save (DC 10 + 1/2 Kirin’s racial HD + Kirin’s Con modifier) reduces damage by half.
Dragon Variety | Breath Weapon |
---|---|
Black | 40-foot line of acid |
Blue | 40-foot line of lightning |
Green | 20-foot cone of corrosive (acid) gas |
Red | 20-foot cone of fire |
White | 20-foot cone of cold |
Brass | 40-foot line of fire |
Bronze | 40-foot line of lightning |
Copper | 40-foot line of acid |
Gold | 20-foot cone of fire |
Silver | 20-foot cone of cold |
Special Qualities
A kirin gains darkvision out to 60 feet and low-light vision.
A Kirin takes only 50% damage from a particular element and double damage from the opposing element, based on its dragon variety.
Dragon Variety | Resistance | Weakness |
---|---|---|
Black | Acid | Electricity |
Brass | Fire | Cold |
Blue | Electricity | Acid |
Bronze | Electricity | Acid |
Green | Acid | Electricity |
Copper | Acid | Electricity |
Red | Fire | Cold |
Gold | Fire | Cold |
White | Cold | Fire |
Silver | Cold | Fire |
A Kirin is treated as a 1st level sorcerer for spells per day and spells known. This stacks with actual levels in sorcerer to determine spells per day and spells known but not class features.
Abilities
+2 Strength, -2 Dexterity, +2 Charisma
Skills
(2 + Int Modifier) Skill Points to allocate to race/class skills at time of creation.
Feats
None Gained
Environment
As Base Creature or As Dragon.
Organization
As Base Creature or As Dragon
Challenge Rating
As Base Creature +1
Treasure
Gold (50%) and Gems (50%)
Alignment
Base Creature + Dragon Variety admixture (For Example: A Pegasus/Black Dragon Kirin would be Lawful Evil. Lawful from Pegasus, Evil from Black Dragon).
Advancement
By Character Class
Level Adjustment
+1
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