Evil Sucking Thing of Doom (3.5e Creature)
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Dusty by Beatrice Davies, on Flickr |
The Evil Sucking Thing of Doom That Evilly Sucks All Cats to their Doom | |
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Size/Type: | Small Construct |
Hit Dice: | 1d10+10 (15 hp) |
Initiative: | +1 |
Speed: | 5 ft. (1 squares) |
Armor Class: | 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13 |
Base Attack/Grapple: | +0/–4 |
Attack: | Slam +1 melee (1d4) |
Full Attack: | Slam +1 melee (1d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | See text |
Special Qualities: | Construct traits, darkvision 60 ft., low-light vision; DR 5/melee weapon; also see text |
Saves: | Fort +0, Ref +1, Will –5 |
Abilities: | Str —, Dex 3, Con —, Int —, Wis —, Cha — |
Skills: | — |
Feats: | — |
Environment: | Closets |
Organization: | Solitary |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
The evil sucking things of doom that evilly suck all cats to their doom are the bane of all cats. These horrid creatures only inhabit populated areas, most usually the domiciles of two-legged monkeys that feed cats. Fortunately for all cat-kind, the danger of these creatures is recognized by the Monkeys, and they are safely sealed beyond portals that defy comprehension, and need thumbs to open. Inexplicably, these same monkeys forget that the evil sucking things are there, and at moments of least opportunity, these evil sucking things escape, whereupon they systematically search the house for cats so that they can evilly suck the cats down. The monkeys must then go through elaborate rituals of moving items about the house until the sucking thing is appeased. It is then placed back into its dark and interesting little cubby where it then hibernates until its next rampage.
The evil sucking things of doom are not natural creatures. They are entirely unnatural creatures. They are blasphemies that blight the world. They also take up space in the closet that would otherwise make a fine place to sleep.
COMBAT
The evil sucking things of doom can be heard throughout the entire house. There is nowhere for a cat to hide.
Evil sucking things have a variety of abilities to find and kill their chosen prey.
Evil Sucking Sound (Ex): The evil sucking thing emits a sonic attack which demoralizes cats. Any cat of small size or smaller must make a Will save (DC:15) or become frightened. On a successful save, the cat becomes shaken. All cats that hear this sound become thoroughly convinced that the Evil Sucking Thing knows exactly where they are, so they had better find someplace far away and hide there because the evil sucking thing will get them, and that the sucking thing will take its time finding them so that the victims can live out their final minutes doing nothing but anticipating the horror of being sucked down by the evil sucking thing.
Limited Animation (Ex): Evil sucking things are only animated when directly touched and moved by an intelligent creature.
Evil Suck of Doom (Ex) If an Evil sucking thing hits with its full attack, then it automatically sucks in the victims fur. Any cat must make a Will save (DC:20) or act as if succesfully affected by the Insanity spell. On a successful save, the cat is panicked for 1d6 rounds.