Future (4e Sourcebook)/Equipment/Waist
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Revision as of 02:23, 29 October 2013 by Marasmusine (talk | contribs) (Created page with "Back to Equipment. ==Waist Slot== Waist slot items are either belts, or gadgets that clip onto a belt. Many of these gadgets are ''energy...")
Back to Equipment.
Waist Slot[edit]
Waist slot items are either belts, or gadgets that clip onto a belt. Many of these gadgets are energy shields, which provide a regenerating source of temporary hit points - often a requirement for surviving the high-energy battlefields of the future. Here they are presented with a weakness to electric damage, but this may vary from campaign to campaign.
Simple Waist Slot | Level | Cost | Weight | Benefit |
---|---|---|---|---|
Energy Shield, Simple 1 | 1 | 25 | 2 | Provides 1 temporary hit point at the beginning of each encounter. Electric damage counts double against these temporary hit points. |
Energy Shield, Simple 4 | 4 | 44 | 2 | Provides 4 temporary hit points at the beginning of each encounter. Electric damage counts double against these temporary hit points. |
Energy Shield, Simple 7 | 7 | 75 | 2 | Provides 7 temporary hit points at the beginning of each encounter. Electric damage counts double against these temporary hit points. |
Average Waist Slot | Level | Cost | Weight | Benefit |
---|---|---|---|---|
Energy Shield, Fast Charge 2 | 2 | 125 | 2 | Provides 2 temporary hit points at the beginning of each encounter and when you take a second wind. Electric damage counts double against these temporary hit points. |
Energy Shield, Fast Charge 5 | 5 | 200 | 2 | Provides 5 temporary hit points at the beginning of each encounter and when you take a second wind. Electric damage counts double against these temporary hit points. |
Energy Shield, Fast Charge 8 | 8 | 350 | 2 | Provides 8 temporary hit points at the beginning of each encounter and when you take a second wind. Electric damage counts double against these temporary hit points. |
Advanced Waist Slot | Level | Cost | Weight | Benefit |
---|---|---|---|---|
Energy Shield, Turtle 3 | 3 | 300 | 2 | Provides 9 temporary hit points at the beginning of each encounter. Electric damage counts double against these temporary hit points. |
Energy Shield, Turtle 6 | 6 | 500 | 2 | Provides 18 temporary hit points at the beginning of each encounter. Electric damage counts double against these temporary hit points. |
Energy Shield, Turtle 9 | 9 | 800 | 2 | Provides 27 temporary hit points at the beginning of each encounter. Electric damage counts double against these temporary hit points. |