4e Creature Instructions

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If necessary please use the "Watch this page" checkbox before creating the page. Keep in mind "my preferences" → "E-mail me when a page I'm watching is changed". Your username or IP address will be recorded in the new pages history for authorship purposes.

If you are on an edit page of an existing page or seeing an "oops" message that means either that page name is already used or you forgot to add the name of the page.

Fill in the values after the equal signs, and replace the comments or half-comments (the text starting with <!-- or <!- and ending with --> or ->) with your own descriptive text or the required text.

Symbols Coding

You can use the following codes to symbolize attack type and recharge die where indicated.

Symbol Coding Symbol Coding
D6 (1).png {{1}} Basicmelee.png {{BM}}
D6 (2).png {{2}} Melee.png {{M}}
D6 (3).png {{3}} Basicranged.png {{BR}}
D6 (4).png {{4}} Ranged.png {{R}}
D6 (5).png {{5}} Close.png {{C}}
D6 (6).png {{6}} Area.png {{A}}

These are the average stats for a 4e monster.

AC 14 +1 per level +2 for Soldiers
-2 for Brutes
-2 for Artillery
Other Defenses 12 +1 per level
Attack Bonus +5 +1 per level -2 vs non-AC defenses
Damage 8 +1 per level +25-50% for encounter powers
+25% for Brutes
-25% for multiple targets
-50% for Minions
HP 18 for Artillery, Lurkers
20 for Skirmishers, Controllers
22 for Soldiers
24 for Brutes
+6 per level
+8 per level
+8 per level
+10 per level
Perception Wisdom modifier +1/2 level +5 if the monster is trained in Perception
Initiative Dexterity modifier +1/2 level +4 if the monster would have Improved Initiative

When converting average damage, half the value contributes towards average die roll and the other half becomes the damage bonus.

Example: If the average damage is 10, the average die roll contributes 5 points - this could be 2d4 or 1d10.


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