4e Creature Instructions
From D&D Wiki
If necessary please use the "Watch this page" checkbox before creating the page. Keep in mind "my preferences" → "E-mail me when a page I'm watching is changed". Your username or IP address will be recorded in the new pages history for authorship purposes.
If you are on an edit page of an existing page or seeing an "oops" message that means either that page name is already used or you forgot to add the name of the page.
Fill in the values after the equal signs, and replace the comments or half-comments (the text starting with <!--
or <!-
and ending with -->
or ->
) with your own descriptive text or the required text.
- Symbols Coding
You can use the following codes to symbolize attack type and recharge die where indicated.
Symbol | Coding | Symbol | Coding |
---|---|---|---|
{{1}} | {{BM}} | ||
{{2}} | {{M}} | ||
{{3}} | {{BR}} | ||
{{4}} | {{R}} | ||
{{5}} | {{C}} | ||
{{6}} | {{A}} |
These are the average stats for a 4e monster.
AC | 14 | +1 per level | +2 for Soldiers -2 for Brutes -2 for Artillery |
Other Defenses | 12 | +1 per level | |
Attack Bonus | +5 | +1 per level | -2 vs non-AC defenses |
Damage | 8 | +1 per level | +25-50% for encounter powers +25% for Brutes -25% for multiple targets -50% for Minions |
HP | 18 for Artillery, Lurkers 20 for Skirmishers, Controllers 22 for Soldiers 24 for Brutes |
+6 per level +8 per level +8 per level +10 per level |
|
Perception | Wisdom modifier | +1/2 level | +5 if the monster is trained in Perception |
Initiative | Dexterity modifier | +1/2 level | +4 if the monster would have Improved Initiative |
When converting average damage, half the value contributes towards average die roll and the other half becomes the damage bonus.
Example: If the average damage is 10, the average die roll contributes 5 points - this could be 2d4 or 1d10.
Back to Main Page → 4e Homebrew → Guidelines