Commando (4e Future Origin)
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Commando
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Foot Tech Ninja by tOkKa, on Flickr |
You are a highly trained soldier who will stop at nothing to get the job done. Commandos are trained in hand-to-hand combat, physical stamina, interrogation resistance and survival techniques - but above all else they must be intelligent enough to analyze the best course of action in high-threat situations
Appearance: You have a well-toned physique and look aware of your surroundings. You have short or tied-up hair and your nails are short. Veterans may have scars or a thousand-yard stare.
Commando Traits |
Ability: Intelligence |
Power Source: Bio; +2 to Bio overcharge. |
Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks. |
Resilience (Level 1): Gain a +1 bonus to Fortitude, Reflex and Will |
Heroic (Level 1): When you are dying, you don't fall unconscious until you have failed one death saving throw. |
Commando Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and the target grants combat advantage until the end of your next turn. |
Commando Clinch | Commando Novice |
Your calculated jabs prepare the target for a clinch hold. If they don't back off, you can throw them to the ground. | |
At-Will ![]() | |
Standard Action | Melee 1 |
Target: One creature | |
Attack: Intelligence + your level vs. Reflex | |
Hit: 1d6 + Intelligence modifier + your level physical damage. If the target is adjacent to you at the end of its turn, it is knocked prone. |
True Mettle | Commando Utility |
You won't allow a mere sucking chest wound to slow you down. | |
Encounter ![]() | |
Minor Action | Personal |
Effect: You regain hit points equal to 5 + your level and make a saving throw with a +5 bonus. |
Commando Weapon Strike | Commando Expert |
You're surrounded... so you unleash the secret techniques of your weapon style. | |
Encounter ![]() | |
Standard Action | Close burst 2 |
Target: Each creature in burst | |
Attack: Intelligence + your level + weapon accuracy vs. AC | |
Hit: 2[W] + Intelligence modifier + your level physical damage | |
Miss: Half damage |
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