Devil's Ray of Destruction (3.5e Spell)
From D&D Wiki
Revision as of 18:33, 13 January 2013 by Zap284 (talk | contribs) (Undo revision 602633 by 79.183.105.198 (talk))
Evocation [Evil, Devil Lore, Force] | |
Level: | Sor/Wiz 1 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | Up to five creatures, no two of which can be more than 15 ft. apart |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
This creates a destructive blast which gets more powerful with each use.
For each Devil Lore spell currently active on the caster, Devil's Ray of Destruction has the following effects:
Number of Spells Cast | Effect |
---|---|
0 | Fires a single blast that deals 1d3 points of force damage |
1 | Fires a single blast that deals 1d4+1 points of force damage |
2 | Fires 2 blasts that deal 1d4+1 points of force damage each |
3 | Fires 3 blasts that deal 1d4+1 points of force damage each |
4 | Fires 4 blasts that deal 1d4+1 points of force damage each |
5 | Fires 5 blasts that deal 1d4+1 points of force damage each |
6 | Fires 5 blasts that deal 1d4+2 points of force damage each |
7 | Fires 5 blasts that deal 1d4+3 points of force damage each |
8 | Fires 5 blasts that deal 1d4+4 points of force damage each |
9 | Fires 5 blasts that deal 1d4+5 points of force damage each |
The blasts strike unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
Any round in which the caster casts a Devil Lore spell, all other active Devil Lore spells have their duration extended by one round.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard