Hatchling Deathjump Spider Swarm (4e Creature)

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Hatchling Deathjump Spider Swarm

Hatchling Deathjump Spider Swarm
Level 1 Skirmisher
Large natural beast (spider, swarm)
XP 100
Initiative +4 Senses Perception +6; tremorsense 5
Swarm (spider) aura 1; The spider swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
HP 29; Bloodied 14
AC 15; Fortitude 12, Reflex 14, Will 12
Resist: 5 poison; half damage from melee or ranged attacks; Vulnerable: 10 against close and area attacks.
Speed 6, climb 6 (spider climb); see also prodigious leap
Basicmelee.png Bite ♦ at-will
Effect: +4 Vs. AC; 1d6 + 3 damage, plus ongoing 2 poison damage, and target is slowed (save ends both).
Prodigious Leap ♦ encounter
Effect: The spider swarm shifts 6 squares.
Soft Fall
Effect: The spider swarm does not take any damage at all from falling.
Skills Athletics +7 (+17 when jumping); Stealth +9
Str 14 (+2) Dex 18 (+4) Wis 14 (+2)
Con 15 (+2) Int 1 (-4) Cha 8 (-1)
Alignment Unaligned Languages -
Equipment

Hatchling Deathjump Swarm Tactics

Charge the enemy and remain as close as possible to the enemy ,attacking and flanking one if possible, attacks and kills the weakest ones first


Hatchling Deathjump Swarm Lore

A character knows the following information with a successful check.

DC 15: It's attacks are poisoned like most spiders
DC 20: It's very agile so getting away isn't an option
DC 25: The swarm is so fast in fact that it can attack people close enough to it with no effort at all

Encounter Groups

Hatching swarms are only encountered on their own, or in the presence of the mother spider.

Level 2 Encounter (XP 575)
  • 4 x Hatching Deathjump Spider Swarms
  • 1 x Deathjump Spider

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