Passenger Armor (4e Equipment)
From D&D Wiki
Revision as of 03:19, 23 October 2012 by Marasmusine (talk | contribs)
Passenger Armor | Level 8+ Uncommon | ||||||||||||||||||
Invented by a group of rather mischievous eladrin armorsmiths, this armor allows the wearer to take others along for the ride when teleporting. While it could conceivably be used to give an ally a lift, its creators were better known for grabbing onto unsuspecting victims, teleporting next to pits and cliffs, and letting go of their cargo. | |||||||||||||||||||
| |||||||||||||||||||
Armor: Cloth, Leather, Hide, Chain | |||||||||||||||||||
Enhancement: AC | |||||||||||||||||||
Power ♦ Encounter (No Action) | |||||||||||||||||||
You may take one adjacent enemy or ally with you on one teleportation. If you are trying to take along an enemy or an unwilling ally, they must be helpless or you must be grabbing them. You teleport using another power as normal, and whomever you take along with you teleports to a square adjacent to the square you teleported to. You choose which adjacent square they end up in. |
Back to Main Page → 4e Homebrew → Equipment → Magical Armor