Change Zombie (3.5e Spell)
From D&D Wiki
Revision as of 16:14, 25 July 2012 by Tyranidblooded (talk | contribs) (Created page with "{{Spell |name=Change Zombie |school=Necromancy |desc=Evil |lvl=Sor/Wiz 6 |comp=V, S, M |casttime=1 full round |range=Touch |dur=Instantaneous |tsea=t |subj=One zombie touched ...")
Necromancy [Evil] | |
Level: | Sor/Wiz 6 |
---|---|
Components: | V, S, M |
Casting time: | 1 full round |
Range: | Touch |
Target: | One zombie touched |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
You touch a single zombie, which must then attempt a Fortitude save to avoid the spell’s effects. If the zombie fails its save, it becomes a ghoul. Controlled zombies transformed by this spell remain under their controller’s command and still count against controlled undead HD limits, as do spawn created by the controlled ghouls.
Material Component: A bone from a ghoul and a black onyx gem worth at least 100 gp.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard